TOM DOLENEC
Use case / WebXR

Immersive virtual gallery

The VR gallery work brings spatial presentation into the browser. Users can move through designed environments, inspect objects, and experience a space that feels closer to a visit than a slideshow.

Immersive virtual gallery hero image
Outcome

A browser-accessible VR and 3D presentation layer for galleries, interiors, and digital showrooms.

Project signals
Scenes
3
Platforms
WebXR
Mode
Interactive
Session goal
Explore
Tools and lanes
  • Unity 3D
  • WebGL
  • Three.js
  • WebXR
  • A-Frame
Panel 01

Spatial browsing

The interface shifts the user from scrolling to moving. Spaces are arranged to support discovery, pacing, and a stronger sense of presence.

  • 01Interactive 3D navigation
  • 02Room-scale presentation
  • 03Browser access
Spatial browsing preview
Panel 02

Showrooms and galleries

The same pattern can support art exhibitions, interior showrooms, educational tours, or product environments where context matters.

  • 01Virtual exhibitions
  • 02Interior scenes
  • 03WebXR support
Showrooms and galleries preview
Live media2 embeds
Video

Gallery motion study

A video pass through the immersive gallery direction and spatial presentation style.

Interactive scene

Virtual art gallery

An embedded browser scene for gallery-style spatial browsing.

Next step

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